

We’d seen that, empirically, they could win on the most competitive levels, but it seemed like that was really only the case if you were one of the best players in the world (or uh, the actual best), and even then, recent developments in Space Marine army technology made that potentially untenable. T’au were in a weird place coming into Psychic Awakening. Of the three factions, T’au probably got the most from a sheer volume perspective, with a new character and model for Commander Shadowsun, custom Sept Tenets, new Prototype Weapon Systems, Stratagems, plus rules for the Eight reprinted and a bunch of new rules for the Farsight Enclaves that really break them out as an entire faction.

With the release of Psychic Awakening 5: The Greater Good, we’ve seen the release of all-new rules for Genestealer Cults, Astra Militarum, and the T’au Empire.
